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Yaghra Spewers are a type of Yaghra that appear in The Elder Scrolls Online: Summerset. Attacks Chop, Deluge, Luminescent Mark, Purge. Soot Spewer is a Mage class Minion, which was introduced in Goblins vs Gnomes.
Contents GameplaySpewer is a physics based platformer, and the aim of the game is to reach the exit door, with the power of puke!Abilities:Normal Spewer: You have the ability to spew out sick, which you can swim in, propell yourself up with, and then eat back up again.Gas Spewer: Unlike normal sick, gas sick stays in mid-air, allowing spewer to float through it.Rocket Spewer: Spew with greater power than before!Tar Spewer: Puke that hardens and can be used to make platforms in order to reach ordinarily inaccessible areas.Acid Spewer: Puke that will eat through certain blocks it touches. Talk about stomach pain.Trivia External links.
![Spewer wikipedia Spewer wikipedia](http://lotro-wiki.com/images/thumb/6/66/Bile-spewer_Marksman.jpg/200px-Bile-spewer_Marksman.jpg)
Contents.Gameplay The player navigates through five chapters and a bonus chapter as Spewer, a small creature that navigates through single-screen levels by utilizing its own vomit as a platform. Spewer can also walk, jump, and swim. The amount of vomit available to the player is represented by a meter, which can be replaced by Spewer eating food or its own vomit.
There are four types of vomit in addition to normal vomit which are accessed by eating pills: white vomit that floats, allowing the player to swim in mid air, red vomit that pushes the player off objects at a faster speed with more power, black vomit hardens to become platforms, and yellow vomit that melts and burns objects. A is included, allowing players to create their own custom levels.
![Spewer Spewer](https://vignette.wikia.nocookie.net/steamtradingcards/images/2/29/Xenocide_Card_5.png/revision/latest/scale-to-width-down/340?cb=20150830052323)
Development Spewer was developed by and Eli Piilonen and released on on May 4, 2009. A group of four people developed Spewer: Edmund McMillen created the art assets for the game, and Eli Piilonen was the programmer. These two also handled game design elements together. In addition, Jordan Fehr worked on the sound effects and Daniel Baranowsky provided the music. Reception gaming magazine 's Arvind Srinivasan described the game as 'incredibly addictive', stating that the game managed to hold his attention during the full 60 levels, Spewer was awarded the magazine's Editors' Choice award.
Independent video game developer stated the game is the most mature title which McMillen has developed in terms of design. References.
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